Project RC

一种标准阿西的设计与实现。

CMAKE_XXX_DIR 等 CMake 内置变量辨析

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分类:Dev
标签:CMakeBuild System构建系统

最近高强度写 CMake 构建脚本(甚至还在实验室新人培训上 讲了一手),“再一次”搞清楚了 CMake 的 CMAKE_SOURCE_DIRCMAKE_CURRENT_SOURCE_DIR 等容易混淆的内置变量,记录并分享一下。

首先给出定义:

  • CMAKE_SOURCE_DIR:当前 CMake source tree 的顶层
  • CMAKE_BINARY_DIR:当前 CMake build tree 的顶层
  • CMAKE_CURRENT_SOURCE_DIR:当前正在处理的 source 目录
  • CMAKE_CURRENT_BINARY_DIR:当前正在处理的 binary 目录
  • CMAKE_CURRENT_LIST_FILE:当前正在处理的 CMake list 文件CMakeLists.txt*.cmake
  • CMAKE_CURRENT_LIST_DIR:当前正在处理的 CMake list 文件所在目录
  • PROJECT_SOURCE_DIR:当前最近的 project() 命令所在 source 目录
  • PROJECT_BINARY_DIR:当前最近的 project() 命令对应 binary 目录

下面通过例子来尝试解释清楚不同情况下,这些值都是什么。

现假设有一个项目名叫 cmake-playground,位于 /Users/richard/Lab/cmake-playground,有三个源码子目录 libserverclient 和一个 CMake 模块目录 cmake,整体目录结构如下:

.
├── client
│  ├── CMakeLists.txt
│  └── external
│     └── somelib
│        └── CMakeLists.txt
├── cmake
│  └── MyModule.cmake
├── CMakeLists.txt
├── lib
│  ├── CMakeLists.txt
│  ├── core
│  │  └── CMakeLists.txt
│  └── utils
│     └── CMakeLists.txt
└── server
   ├── CMakeLists.txt
   └── web
      └── CMakeLists.txt

基本情形

首先关注项目根目录和 lib 目录:

# CMakeLists.txt

cmake_minimum_required(VERSION 3.14)
project(Playground)

message(STATUS "=================================")
message(STATUS "${CMAKE_CURRENT_LIST_FILE}")
message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
message(STATUS "=================================")

add_subdirectory(lib)
add_subdirectory(server)
add_subdirectory(client)
# lib/CMakeLists.txt

message(STATUS "=================================")
message(STATUS "${CMAKE_CURRENT_LIST_FILE}")
message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
message(STATUS "=================================")

add_subdirectory(core)
add_subdirectory(utils)
# lib/core/CMakeLists.txt

message(STATUS "=================================")
message(STATUS "${CMAKE_CURRENT_LIST_FILE}")
message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
message(STATUS "=================================")

使用如下命令进行 CMake configure 步骤:

$ cmake -S . -B build # -S 参数指定源码目录,-B 参数指定 build 目录

输出如下:

-- =================================
-- /Users/richard/Lab/cmake-playground/CMakeLists.txt
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- =================================
-- =================================
-- /Users/richard/Lab/cmake-playground/lib/CMakeLists.txt
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/lib
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/lib
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- =================================
-- =================================
-- /Users/richard/Lab/cmake-playground/lib/core/CMakeLists.txt
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/lib/core
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/lib/core
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- =================================

可以发现 CMAKE_SOURCE_DIR 始终是项目根目录,也就是 CMake -S 参数指定的目录,CMAKE_BINARY_DIR 始终是 build 目录,也就是 -B 参数指定的目录。

随着 add_subdirectory 的深入,CMake 会设置 CMAKE_CURRENT_SOURCE_DIR 为当前正在处理的源码目录,同时,会在 CMAKE_BINARY_DIR 中创建对应层级的 build 目录,用于存放 CMake 产生的构建脚本(Makefile 等)和实际构建时产生的文件,并设置到 CMAKE_CURRENT_BINARY_DIR

PROJECT_SOURCE_DIRPROJECT_BINARY_DIR 这里等于 CMAKE_SOURCE_DIRCMAKE_BINARY_DIR,因为每次访问时,最近的 project() 调用都是在项目根目录 CMakeLists.txt

定义新的 Project

接着看 server 目录,这里通过 project() 调用定义了一个新的 project:

# server/CMakeLists.txt

project(MyServer)

message(STATUS "=================================")
message(STATUS "${CMAKE_CURRENT_LIST_FILE}")
message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
message(STATUS "=================================")

add_subdirectory(web)
# server/web/CMakeLists.txt

message(STATUS "=================================")
message(STATUS "${CMAKE_CURRENT_LIST_FILE}")
message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
message(STATUS "=================================")

同样通过 cmake -S . -B build 进行 configure,输出如下:

-- =================================
-- /Users/richard/Lab/cmake-playground/server/CMakeLists.txt
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/server
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/server
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/server
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/server
-- =================================
-- =================================
-- /Users/richard/Lab/cmake-playground/server/web/CMakeLists.txt
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/server/web
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/server/web
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/server
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/server
-- =================================

此时 PROJECT_SOURCE_DIRPROJECT_BINARY_DIR 变成了 server 对应的源码和 build 目录。

添加外部项目

看起来 CMAKE_SOURCE_DIRCMAKE_BINARY_DIR 永远是调用 CMake 命令时指定的源码和 build 目录,那它们有没有可能变呢?实际是有可能的。

这里 client 目录中使用 ExternalProject_Add 添加了一个外部项目:

# client/CMakeLists.txt

message(STATUS "=================================")
message(STATUS "${CMAKE_CURRENT_LIST_FILE}")
message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
message(STATUS "=================================")

include(ExternalProject)
ExternalProject_Add(
    somelib
    SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/somelib
    INSTALL_COMMAND echo "Skipping install step")
# client/external/somelib/CMakeLists.txt

cmake_minimum_required(VERSION 3.14)
project(SomeLib)

message(STATUS "=================================")
message(STATUS "${CMAKE_CURRENT_LIST_FILE}")
message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
message(STATUS "=================================")

这次运行的 CMake 命令有所不同,因为 ExternalProject_Add 添加的外部项目要在外层项目 build 时才会 configure + build:

cmake -S . -B build && cmake --build build

输出如下(省略了不重要的内容):

-- =================================
-- /Users/richard/Lab/cmake-playground/client/CMakeLists.txt
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/client
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/client
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- =================================
...
-- =================================
-- /Users/richard/Lab/cmake-playground/client/external/somelib/CMakeLists.txt
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground/client/external/somelib
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/client/somelib-prefix/src/somelib-build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/client/external/somelib
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/client/somelib-prefix/src/somelib-build
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/client/external/somelib
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/client/somelib-prefix/src/somelib-build
-- =================================

可以看到 CMake 为 somelib 项目创建了一个特别的目录 build/client/somelib-prefix(可以在 ExternalProject_Add 参数中配置),并在里面创建了 somelib 的 build 目录,然后设置到了 somelibCMAKE_SOURCE_DIRCMAKE_BINARY_DIR。这就像是为 somelib 创建了一个沙盒,让它不会干扰外层项目的构建环境。

在模块、宏、函数中

当上面这些变量遇到引入模块、调用宏和函数时,情况又变得更加复杂(当然这时候变量的作用域是更容易出错的点,先挖个坑,下次再写)。

我们首先编写一个 CMake 模块:

# cmake/MyModule.cmake

message(STATUS "=================================")
message(STATUS "CMAKE_CURRENT_LIST_FILE: ${CMAKE_CURRENT_LIST_FILE}")
message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
message(STATUS "=================================")

macro(my_macro)
    message(STATUS "=================================")
    message(STATUS "In my_macro:")
    message(STATUS "CMAKE_CURRENT_LIST_FILE: ${CMAKE_CURRENT_LIST_FILE}")
    message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
    message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
    message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
    message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
    message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
    message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
    message(STATUS "=================================")
endmacro()

function(my_function)
    message(STATUS "=================================")
    message(STATUS "In my_function:")
    message(STATUS "CMAKE_CURRENT_LIST_FILE: ${CMAKE_CURRENT_LIST_FILE}")
    message(STATUS "CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
    message(STATUS "CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
    message(STATUS "CMAKE_CURRENT_SOURCE_DIR: ${CMAKE_CURRENT_SOURCE_DIR}")
    message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
    message(STATUS "PROJECT_SOURCE_DIR: ${PROJECT_SOURCE_DIR}")
    message(STATUS "PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}")
    message(STATUS "=================================")
endfunction()

然后在根目录 CMakeLists.txt 引入这个模块,并在之后的代码中使用其中的宏和函数:

# CMakeLists.txt

cmake_minimum_required(VERSION 3.14)
project(Playground)

set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
include(MyModule)

# ...
# lib/CMakeLists.txt

my_macro()
my_function()

# ...

执行 configure,输出如下:

-- =================================
-- CMAKE_CURRENT_LIST_FILE: /Users/richard/Lab/cmake-playground/cmake/MyModule.cmake
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- =================================
-- =================================
-- In my_macro:
-- CMAKE_CURRENT_LIST_FILE: /Users/richard/Lab/cmake-playground/lib/CMakeLists.txt
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/lib
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/lib
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- =================================
-- =================================
-- In my_function:
-- CMAKE_CURRENT_LIST_FILE: /Users/richard/Lab/cmake-playground/lib/CMakeLists.txt
-- CMAKE_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- CMAKE_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- CMAKE_CURRENT_SOURCE_DIR: /Users/richard/Lab/cmake-playground/lib
-- CMAKE_CURRENT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build/lib
-- PROJECT_SOURCE_DIR: /Users/richard/Lab/cmake-playground
-- PROJECT_BINARY_DIR: /Users/richard/Lab/cmake-playground/build
-- =================================

也就是说,当 include(MyModule) 时,CMAKE_CURRENT_LIST_FILECMAKE_CURRENT_LIST_DIR 指向 CMake 模块文件的位置,而其它相关变量则继承自 include 的调用处;当调用宏和函数时,上述所有变量都继承自调用处。

所以应该用哪个呢?

这里记录几个我自身的经验:

  • 如果要引用同目录或下级目录的位置,可以用相对路径或使用 CMAKE_CURRENT_SOURCE_DIR/CMAKE_CURRENT_LIST_DIR(根据当前 CMake 文件是 CMakeLists.txt 还是 *.cmake 适当选择)
  • configure_file 产生的文件存放位置和 add_custom_target 默认的工作目录是 CMAKE_CURRENT_BINARY_DIR
  • 当要引用相对于项目根目录的位置时
    • 如果是在编写一个库,应该用 PROJECT_SOURCE_DIR,防止别人把你的项目当作子目录去 add_subdirectory 时出现问题
    • 如果是在编写一个应用,或者确定项目不会被 add_subdirectory,可以使用 CMAKE_SOURCE_DIR

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